Loading the grove, fighters and equipment…
SAME GROVE. NEW RULES.
Start with a pickaxe. Crack cover in three hits.Find a gun. Be the last bear standing.
TAKE A BREATHER
Local practice is paused.
ROUND COMPLETE
SOL OPS / FIELD GUIDE
WASD moves; mouse-look keeps your aim on the center crosshair. Click to swing. Space jumps, Shift tactical sprints, and C or Ctrl slides while sprinting. Rune crates break in exactly three pickaxe hits. Stone blocks stay solid.
Walk over drops to collect a pistol, SMG, shotgun, or two balloon grenades. Keep every weapon type: 1 selects pickaxe, 2 pistol, 3 SMG, and 4 shotgun. Pickups never switch what you hold. Matching guns refill that weapon’s reserve ammo.
Click to shoot; hold right mouse to aim. R reloads with a magazine and bolt animation. Headshots deal 1.75× damage. Q throws a balloon with a 1.8-second fuse. Blasts can hurt you too! Bullets damage rune crates (6 pistol rounds, 12 SMG rounds, or about 3 close shotgun blasts). Stone stays solid. Gaps between blocks remain shootable; solid cover stops splash. Everyone has 100 health; last survivor wins. Sprint stamina refills when you rest.
The third-person shoulder camera follows your aim. Press V to switch to first person. Escape releases your mouse and pauses. On touch, move with the left stick, drag the arena to aim/look, and use the inventory and action buttons. Three minutes without a sole survivor is a draw.
SOL OPS
Auto adjusts scene resolution to aim for smooth play. Balanced and Low reduce effects; the HUD and crosshair stay sharp.